Radius Raid — licensed self-hosted adaptation Original game: Jack Rugile, https://github.com/jackrugile/radius-raid-js13k Source commit: 361ab5166570cfc8a29a4fc15c9afba566117b66 Game code, generated Canvas visuals and sound definitions: MIT, see LICENSE.md. Original js13kGames 2013 entry; not a newly released game. JSFXR audio synthesis by Markus Neubrand, based on Thomas Vian's SfxrParams/SfxrSynth (Copyright 2010 Thomas Vian), base64 routine by @maettig. https://github.com/mneubrand/jsfxr — Apache-2.0, see JSFXR-LICENSE.txt and source notices. Original credits: inspiration/support @rezoner, @loktar00, @end3r, @austinhallock, @chandlerprall. Game inspirations: Asteroids, Cell Warfare, Space Pips. References: HTML5 Canvas Cheat Sheet by Simon Sarris; Foundation HTML5 Animation with JavaScript by Billy Lamberta. Changes by iGameFree, 2026-11-02: responsive scaling, separate touch movement/aim controls, accessible start/pause/restart/mute toolbar, storage validation/fallback, blur input clearing, local CSP, audio-policy rejection handling. Original gameplay and credits retained. JSFXR replaced with upstream unminified source to retain full notices; copied Storage.prototype helpers replaced with independent defensive storage. No external game service, ad loader, asset or telemetry endpoint is included.